[Blizzcon 2009] Blizzard’s Cinematics: Behind the Scene.
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it would cool if they had in game cinematics in diablo 3 then you trade and talks to cain and townspepole
first track ?
Looks like fun.
Maya = pro. =D
maybe it’s the 3 prime evils fused into one? It kind of has three heads: the main one and one on each shoulder.
@2:39 what monster is that? For some reason it reminds me of Mephisto in Diablo
A year. That’s a lot of work for something so small. I’m impressed. It’s usually worth it though.
lol geez! a year for something that is 3-5 mins?
A year..!! D:
thats why they’re such kick ass cutscenes
Definitely looks like Maya instead of 3DSMax
Welcome to my cribs
@dessan18
they use Maya + Renderman
I wonde what modelling software they use. I’m guessing they used 3DSMAX for creating the units in Warcraft 3 and WoW. (based on their extension)
This is why World of warcraft is better then Runescape!
wow what a cool office! Blizzard workers so lucky.
I have always Woundred how this ppl look like =) This is real Blizzard workers =)))
blizzard made a movie for WOW and Starcraft and Diablo pls this will be cool :)
cool video nice too see how the make that.
and to see who are the people behind the game, realy cool
wow..its looks as hard as shit bricks.
Ghost In The Shell Poster ftw
Both Cataclysm and the Monk trailer were both done in-game, or rendered with the game’s engine itself. The cinematic that takes a year to do is pre-rendered, or done outside the game’s engine and with professional software.
wow amazing post! i want to work there sooooooooo bad!
Xel’naga/Zerg HYBRIDS!? I SEES DEM!
Leah is the girl in the cinematic trailer…
Huh? ” Diablo is female because is inside Leah!!! ” ???? whos leah o: